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norad
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Joined: 01 Dec 2005
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PostPosted: Sat Jan 16, 2010 4:38 pm    Post subject: War Zone Mobs Reply with quote

ok this might seem i'm pointing fingers at all cc's and ap are any evil char that can drain are vamp wzone mobs to gain hp and mana. Its merely a point i would like to be know. IMO the use of draining are vamping wzone mobs should not be allowed seeing hows its a full mana and hp reganing play grouund for any evil char that can do this to fight other players. i've seen alot of players who's done this they will be fighitng someone and than run to a wzone mob and drain it are vamp it for regan than come back at the player it was fighitng at full. this kinda of doesn't seem just. why not make wzone mobs not drain are vampable like mounts are. Just my thought on the matter.
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Suddreth
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Joined: 26 Nov 2005
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PostPosted: Sat Jan 16, 2010 5:32 pm    Post subject: Reply with quote

I like this idea as it does balance the pvp areas since goodies don't have the ability to drain/vamp. It would have to be extended to all pvp areas imo.

Sudds
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Pressus
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Joined: 06 May 2007
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PostPosted: Sun Jan 17, 2010 10:36 pm    Post subject: Reply with quote

Lmao, you guys have got to be fucking kidding.

Norad, you're supposed to chase your target and finish them. If you decide to block in a 1-exit room and not move, then its your problem if your opponent is draining to full on other mobs.

And Desjardin how could you possibly think this is a fair idea? APs heal exclusively through drain spells, and you guys think they shouldn't be able to use these skills in wz because goodies dont have drain spells?

This is a joke. Just as absurd as some evil saying its unfair for goodies to run away from them and use heal spells. If you're sick of people draining to full Norad, stop blocking, get a better kit, get better at wz and finish the target off. Your opponent is only gonna drain to full if you let them. This idea is the most stupid, petty and unreasonable suggestion I've seen in a long time. Lol seriously.
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andur
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Joined: 22 Nov 2005
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PostPosted: Mon Jan 18, 2010 11:45 am    Post subject: Reply with quote

How is this any different really than just running away and using heal spells on yourself?

Sure, drain essence lets you get your mana back. So does say warding and sitting there forever.

I've never had huge success with vamp healing, though the requirement for me to drop out of dragonform to use it leaves me wide open to counter-attack.

Killing off the mobs ahead of time eliminates this option as well, though that's only really practical in the arena.

There is also the disadvantage that in the wz, the announcement of what castle they are entering lets you know exactly where to hunt them down. Now, being able to attack/drain your own castle mobs without consequences is a tad silly.
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Krach
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Joined: 11 Feb 2008
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PostPosted: Wed Jan 20, 2010 8:59 pm    Post subject: Reply with quote

1. Heals cost you mana, while draining can get you mana. That's a huge difference.
2. AP can heal only using vamp? PA can't heal at all (and don't say Syno).
3. A common healer has like 800 mana. if it's a pure caster, he'll need most of that mana for damage. That doesn't leave much for healing. Those mobs in WZ have much more hp to drain, not to speak of the mana drain.

I agree with Andur - make the WZ mobs vampable but !drain.
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Pressus
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PostPosted: Wed Jan 20, 2010 10:22 pm    Post subject: Reply with quote

Heals cost mana...yeah...drain essence is a spell that drains mana...yeah...There is a difference between heal spells and drain essence...Wtf is your point?

Yes, I will say Syno, it recently got what was described as a big boost. APs have vtouch and Paladins have syno for a reason. They're different classes. If you want to start a discussion about how AP is so much more buff than Paladins, I think you need a new thread.

What is a "common healer?" The only folks I know who run around with more than 800 mana are mage/clerics and theres about 2 of those active atm. Hit-point, mana, move, and stamina budgeting is something that every combo has to deal with. It's not CC and APs fault if you don't have enough mana to both heal and attack, which you know is horseshit Krach. When we wzed you'd run back and forth to castles just like a drainer entreating at Feast Hall. Not to mention OCs now have 50% improved focus mana.

In regards to consequences for attacking your own castle mobs, they already exist -> You're clearing your castle or making it quicker for opponents to kill the enemies, which makes losing your castle that much easier. There are plenty of ways to stop people from "draining to full" on castle mobs. You guys make it sound like its the easiest thing in the world. Why would you make mobs vampable but !drain? Doesn't make any sense at all. You suggest CCs get a huge WZ dork because Norad wouldn't leave a block and wants to complain about vamping? Or because there's "a huge difference" between heal spells and drain essence?

This whole post was started because Kateda and Norad blocked in a 1-exit room in WZ with me. I would enter the block and cast and yada yada yada, luckily flee out of it, and then goto the other castle to drain up while they sat in the block, over and over again. They literally didn't move from Feast Hall. 2v1. And Norad thinks draining mobs is lame? Lmao. This thread is a joke.
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andur
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Joined: 22 Nov 2005
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PostPosted: Thu Jan 21, 2010 1:26 am    Post subject: Reply with quote

Couple things here:

-I never said anything about making castle mobs !drain. Though the difference between drain and vamp is it lets you get both your mana and by extension your hp back via heal spells with that mana.

-Staying in a block and not pursuing (at least one of you pursuing) and letting your opponent regenerate in any form is silly.

-Syno was buffed up some, perhaps not enough, perhaps too much. I really haven't heard anything about how paladins are finding it now.

-The little bit of damage you do to your own castle mobs is hardly a consequence. Any serious pvp character can destroy those mobs with no trouble at all.

-Removing the ability to drain/mob wz type mobs makes it harder for those classes to clear the wz/highlands when nobody else is around. Not that this is a big challenge as it currently is.
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Pressus
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PostPosted: Thu Jan 21, 2010 10:31 pm    Post subject: Reply with quote

Indeed any pvp character owns the castle mobs without a problem, and so when I'm trying to vamp or drain my apr is owning them. The castle mobs really dont last all that long to drain off of and the process is obviously much more difficult when you're eating finishers and spells while trying to drain. As far as I'm concerned, making castle mobs !vtouch/drain eliminates healing for a galaxy of evil combos and there hasn't been any insightful or objective reasoning for this suggestion.
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Gratin
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PostPosted: Fri Jan 22, 2010 1:15 pm    Post subject: Reply with quote

It actually removes healing/draining for any CC, AP and any evil using a vamp or a drain weapon. Next thing the peanut gallery is gonna suggest is making WZ mobs !behead so liches and zls can't eat brains. Oh, don't forget that Sylvan's shouldn't be able to heal using earthsurge off WZ mobs. --- Gimme a break.

Here's a suggestion/thought for the masses: get some experience, learn about the mud, learn mechanics of classes/combos/etc. and THEN post topics about it being "unfair" for people to vamp off WZ mobs.

If you are complaining about your opponent vamping/draining mobs in WZ maybe you should work on killing rather than sitting around letting them do so...

BLUF: LEARN HOW TO PLAY. STOP CRYING.

Jeez...
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Krach
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PostPosted: Fri Jan 22, 2010 3:53 pm    Post subject: Reply with quote

Nobody said anything about leeching or vamping, only about draining. In my humble opinion, infinite mana regen in WZ is a bit too much.
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Pressus
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PostPosted: Sat Jan 23, 2010 1:04 pm    Post subject: Reply with quote

lol nod gratin

This thread is a joke. Making castle mobs !drain or !vtouch would shift the balance so ridiculously towards goodies, Admin wouldn't possibly consider it without some kind of objective reasoning behind it. No one has provided any yet. This thread was started because Norad decided not to chase his target and block instead.

Infinite mana? C'mon Krach. Admin who snoop wz understand that refilling ones mana off of castle guards isn't as easy as you guys purport. That is, unless you WZ like Norad and Kateda and sit in a block the entire time and let your opponent drain to his hearts content. The amount of hpt/mana an evil can drain back is completely dictated by how-much-YOU-let-them drain. Infinite mana? Lol with the drama. And the point still remains that running away and using drain spells in wz is really not much different than a goodie running to heal.
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Yinka
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PostPosted: Sat Jan 23, 2010 11:31 pm    Post subject: Reply with quote

if i were playing a goodie character i would love to catch someone draining a mob. Go get your 25 mana while I smoke you for another 100+ hps. Good tradeoff imo. Plus, you generally know where they are going to run to, so it's easier to chase them down.
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Nemfoth
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Joined: 21 Mar 2007
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PostPosted: Wed Mar 24, 2010 4:52 pm    Post subject: Reply with quote

Some warzone changes are definitely in order. First and foremost, all rooms in the warzone except one should be removed. The warzone should be a single !exit room with no portals. This would solve the problem of players abusing their skills by running away and healing or evading their enemies while they regen. Also, the room should probably be !magic. It's not fair that clerics can heal themselves in the warzone, especially since most other classes like barbarians and warriors and bards do not get heal weaves.
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Apollo
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Joined: 06 Mar 2006
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PostPosted: Thu Mar 25, 2010 10:56 pm    Post subject: Reply with quote

Nemfoth wrote:
Some warzone changes are definitely in order. First and foremost, all rooms in the warzone except one should be removed. The warzone should be a single !exit room with no portals. This would solve the problem of players abusing their skills by running away and healing or evading their enemies while they regen. Also, the room should probably be !magic. It's not fair that clerics can heal themselves in the warzone, especially since most other classes like barbarians and warriors and bards do not get heal weaves.


But if you make it !magic, it's not really fair that casters can't really do damage there, while fighters can. So be sure to also make it !vio.

Oh and fill it with bunnies, too!
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Ormietck
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Joined: 28 Jul 2006
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PostPosted: Sat Mar 27, 2010 11:22 pm    Post subject: Reply with quote

Quote:
In my humble opinion, infinite mana regen in WZ is a bit too much.


I agree with Krach.


Focus mana and entreat provide infinite mana regen for OC's with no element requirements and should be eliminated. This is unfair to CC's who have to dedicate 200 magical points into a single element to get a usable mana regeneration ability.

Shocked
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Krach
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PostPosted: Sun Mar 28, 2010 6:08 pm    Post subject: Reply with quote

Since both CC & OC can focus mana, let's say that entreat encounters drain essence. No problem, feel free to drain players in WZ, but draining mobs is not fair as I see it (Don't forget that entreat can lag you for 20 seconds).
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Pressus
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PostPosted: Sun Mar 28, 2010 6:29 pm    Post subject: Reply with quote

You should probably read the help file on focus mana.

It's OC only.
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Ormietck
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PostPosted: Sun Mar 28, 2010 11:19 pm    Post subject: Reply with quote

Quote:
Since both CC & OC can focus mana


Come on guy, quit making shit up. Chaos clerics don't have focus mana. They ONLY get drain essence to regen their mana.
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Krach
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PostPosted: Mon Mar 29, 2010 4:03 pm    Post subject: Reply with quote

The last time i played a CC was like 10 years ago, so I am sorry for my mistake. Also, if i'm not wrong there is no help file for focus mana.

If so, I guess it's ok that WZ mobs are drainable. But also think, how it was to regen as an OC before entreat & focus. We had no drain.
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Pressus
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PostPosted: Mon Mar 29, 2010 7:21 pm    Post subject: Reply with quote

Once upon a time CCs didn't have drain essence too, Its ancient history.

And the helpfile was under HELP FOCUS where it lists Mana (Order Cleric Only). I think you can now use HELP FOCUSMANA too.
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