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Born in the drow city, Melthrin's family, his 3 sisters, Mother, Matron Oer'Leth,
and father, were all slain in a house war between there house the 19th and the
3rd house, Melthrin, the only survivor, then evacuated the city and went into the
city of Manetheran. Having been in severe trouble while running from the city,
Melthrin had to walk the shadows and sleep during day along the way he encountered
many creatures, wild boar, renegade rangers, and other powerful beings. As he
entered Manetheran, he misteleported into a room with the Snow queen, he gave a
good fight but the snow queen prevailed, as he fell he shouted out,"THANK YOU!!"
He said this as he looked to the sky. Having been killed many years ago in a
battle with the snow queen, Melthrin is resurrected, more powerful than ever,
being a follower of Cadrach and a Loyal Magi to his patron. He now doesn't talk
to many, he keeps to himself and he hides his face a lot, he is no longer a people
person...
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As a young child, hearing tales of the uncovered great city of Manetheren, he
dreamed often of leaving his simple and unpleasant life, and following in the
footsteps of those he had so often heard about in his small farming community.
His parents, hard-working and strict, would not allow such things to flow from
their son's mouth. Often he was punished for such dreams and aspirations, and
resented his parents for such harmless acts.
As he became older, Mirux was ready to leave his past 17 years behind him and
run away from his family and friends. Without his parents knowing, he slowly
obtained a small amount of money, by doing odd jobs around his village, that his
parents would not suspect. Satisfied with the amount he had accumulated, he
escaped the grasp of his parents by sneaking out his bedroom window in the cover
of darkness, with only his small amount of money, and the clothes on his back.
Soon after leaving his secure home, he began to regret ever putting the idea in
his head. But most of the regret was from not bringing any food with him. By
spending most of the money he had with him on food, he had next to nothing by
the time he reached the 'city of splendors.' With the remaining money he
checked into the Jade Rogue Inn. The owner, noticing Mirux's empty pockets,
offered him a job killing the rats that were rampant within his inn. Meeting
shady individuals often within the rundown building, he soon became streetwise
to certain aspects of the city, and blended in to the mix of the city.
Becoming unsatisfied with his place in the inn, he began to explore the vast
area around the large city. By doing so he also grew stronger, and encountered
many an enemy who felt the need to fight, adding to his fighting ability and
stamina.
By following many of his instincts he quickly grew into a fine fighter, as well
as a small user of magic, and trickery. Instead of finding a small niche in the
city, he decided to wander the land in search of stories, knowledge, and wisdom,
to experience all walks of life, but not to stay in any one particular spot much
longer than a few weeks. Content with knowing at least one person in every town
traveled through, he continues onward, always seeking a new tale.
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People gasped as they glimpsed the inhuman glow in
the stranger's eyes. He slunk from shadow to shadow
in the rainy darkness that is night. Manetheren was
strangely desolate that night, with only a few beggars
and guards on the streets. The strange man worked his
way through the street, avoiding guards, and into the
most appealing tavern he could find: The Loathsome
Dog.
The stranger walked in and immediately camouflaged
himself in a shadowy corner. Soon, he noticed a table
with a few Lordlings chatting over a mug of ale. The
strange figure took up a hidden position nearby to
listen to the conversation.
"Aye, I heard it myself," one of the finely dressed
men stated drunkenly, "The Swanchin, or something of
the sort."
"I heard the same, something about Artur Hawkwing
returning to claim his lost lands, or some gibberish.
They are wreaking havoc on Almoth Plain, killing
everyone that opposes them, or so the peddlers say."
The shrouded stranger suddenly became very excited
and bolted out the door. He knew he must go to Almoth
Plain. He knew he must join with these strange
people. Only then, would his life be complete.
He wandered through the Mountains of Mist. He
journeyed through forests, over rivers, and through
other towns with a strange force seeming to pull him
to his final destination, tugging him to meet his
destiny.
Upon reaching Toman Head, he quickly sought out the
leader of this strange force of people. He finally
found this mysterious man, Laen. He beseeched the
mysterious person to grant him admittance into the
noble ranks.
The Emperor would give the strange being a task on
one condition. He wished to find out his name. He
received only a hissing reply, "Darci, the Shade
Anti-Paladin of Cadrach." Darci was elated to finally
receive a task to destroy.
He set out into the night, to find a suitable quarry.
After a vain search through the night, his heart
filled with turmoil, he sat down in a tavern. He
overheard a group of peddlers spreading rumors about a
mysterious regiment of Whitecloaks advancing upon the
area. He then knew, that would be his prey.
He set out through the forest not knowing what to
expect, having actually never killed another person.
He crouched behind some brush to try and devise a
strategy. Suddenly, he was jolted to his senses after
earing a branch snap underneath the heavy boot of a
soldier. It was a scout!
Darci crept up behind the Whitecloak, and with a
demonic laugh, thrust his blade into his back. The
soldier attempted to give a cry of alarm, but only a
sputtering, gurgling sound was emitted. Darci felt a
new sense of joy upon extinguishing a life. He then
discovered his mission.
He would attempt to strike terror into the hearts of
all living mortals. He beheaded the rotting corpse
and went to take the trophy back to the Emperor.
Darci went forth into the world as a disciple of
Ivdel to spread Fear across the land. He entered into
a warzone with his new brethren, the Seanchan. He
soon discovered a helpless victim that could not sense
his hidden presence. As he placed his blade into the
back of the cleric, he whispered his new name aloud
with a grin "Muerte, Minion of Ivdel, Bringer of
Death."
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Oce the Knife
I've been told I was born in the outskirts of the kingdom of
Karak-Kadr to a family of dwarven merchants. My childhood was
enlightening. I was often left under Father Lindor's eye while my
parents hawked their wares. His divinity influenced me greatly. At
very young ages I recall having a certain affinity with all that was
good and holy, and also, with the moon. Lindor, although pleased I had
become so interested in the religious arts, was not inspired by my
abilities; I lacked focus and willpower. Nonetheless, he allowed me to
become a young clergyman under his watch.
Throughout adolescence I was tempted by the lusts in the world.
Although I did not know it at the time, it would result in the
diminishing of my faith. Even though few dwarves could resist a hardy
brew, Lindor encouraged his pupils to avoid the temptation, for it
showed a lack in character. I was weak. I once arrived at a ceremony
as drunk as an ox, staggering and stuttering excessively. Lindor
scolded me and left me to a long night of cleansing myself of sins.
Unfortunately, this trend did not diminish. I would continue to arrive
at religious gatherings with the scent of cheap booze. Lindor, outraged
and fed up, finally exiled me from the church of Karak-Kadr. I left in
a drunken stupor.
I returned to my parents' residence finding them absent. I later
discovered they had left town after being exposed of their sham.
Apparently, they sold their merchandise and later stole it back. This
came as a shock to me, but quite clever. The dwarven empire was foreign
to such forms of deceit within its own race. An epiphany struck me,
now at the hardy age of 19, that this self-serving way of life is most
suitable. I left the kingdom to find gullible saps to swindle.
My training in the ways of the Order Cleric would suffice. I had
learned enough from the old fool Lindor to become successful, even if it
is dishonest. Upon my arrival to New Manetheren, I quickly searched for
a means to support myself. I grew as a young pickpocket and was
eventually admitted into the guild of thieves. My skills became more
potent while my spells did the same. My affiliation with Solace is
hardly authentic, but instead, I merely use the teachings of Lindor to
aid my plague of dishonesty and conniving in New Manetheren. I have
dubbed myself Oce the Knife. I am all that matters anymore.
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Born the younger twin of Shen Filifar, Ormietck was destined to feel the One Power
rush through him. The son of a noble in Tanchico, Ormietck was forced to flee his
family, to avoid Pedron Nial. Without friends or family he searched for
acceptance.
The trail was long and painful. A noble's son is not used to life on a long road,
with barely enough food to eat. To his advantage, Ormietck has better than average
looks, and was able to sweet talk a couple bar maids into sneaking him some extra
food at night. His first experience with a new home came while he was staying in
Timelan. The priests in Timelan took him in, gave him shelter and food, and taught
him the ways of the cloth. Ormietck was a superb student, eager to learn. They
sent him to the Black Tower, to train his channeling power with the Asha'man. On
his way to the Tower, Ormietck had the same dream every night. A beautiful woman
in a silver dress came before him, showing him a point on a map. She would try
convincing him to go there. Each night becoming more persuasive, until one
morning Ormietck didn't know where he was. Ormietck spent his next 10 years under
the guidance of the Lady Lyatia. By the time the Dragoness of Mischief was done
with him, Ormietck had become a deadly opposite of his White Cloak twin. He was
the Minister of Mayhem, Dulark's High Priest, and often referred to as "Snake" by
his fellow followers of the Great Lords of the Dark.
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Page 4
Stories
Page 6
A MUD based on Robert Jordan's Wheel of Time series. With roleplaying encouraged through
guilds, clans, clanwars, holywars and throne wars. Experience the Wheel of Time world in a
whole new way: in an Age ravaged by the Last Battle. The time lace has been broken, the barrier
between dream and reality shattered. Weaves. Clans. Crafting. Huge World. Free Online Role Playing Game or commonly called RPG. The most unique Free Online RPG set in the Wheel of Time world.
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