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Clans of the Ages
Black Orchid
The Black Orchid is a city's shadow,
the underside that you dont want to see or know about. It is
the supplier to the world and the killer of the faith.
They hail from evil and neutral ranks of alignment, but they are
made up of only those that have the skills of rangers, thieves
or bards, whether it be from their orginal class, or their second
class.
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Restrictions:
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No single classed mages, clerics, druids, or warriors, or multis
that include combinations of just those classes. Must be at least
level 21 nontrans or higher. No good aligned characters. Renegades
of evil alignment welcome.
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Banner: A silver kris lies beneath a black orchid on a field of red.
Enemies: White Tower, Whitecloaks, Ashaman, Shaido, Taardad
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Structure:
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Magistrate of the Shadows
Shadow Knights/Assassins
Shadow Outlaws/Bandits/Stalkers/Warrior
Shadow Thugs
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Darkfriends
The Darkfriends are adherents of the Dark One. They believe they
will gain great power and rewards, perhaps even immortality, when
he is freed. Most are secretive out of necessity, and are organized
into groups called Circles. One such Circle has decided to make
themselves known in the Age of Chaos realm, and have decided to bring
fear and chaos to all who oppose them.
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Restrictions:
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No good aligned characters. Must pass a quest to join.
Any class allowed. Renegades of evil alignment welcome.
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Banner: A pair of red eyes on a silver circle, on a field of black.
Enemies: Taardad, White Tower, Whitecloaks, Seanchan, Ashaman
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Structure:
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The structure of the Darkfriends is complex and mysterious,
but it is known that the clan has a secret network of spies
that serves the clan and the Great Lord of the Dark.
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Whitecloaks
A military group of strict ascetic beliefs, owing allegiance to no
nation and dedicated to the defeat of the Dark One and the destruction
of all Darkfriends. Extremely rigid in beliefs, and certain that only
they know the truth and the right.
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Restrictions:
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No evil aligned characters. Must pass a quest to join.
Any class allowed. Renegades with good alignment welcome.
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Banner: A golden sunburst emblazoned on a field of white.
Enemies: White Tower, Darkfriends, Chosen, Black Orchid, Shaido
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Structure:
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Lord Captain Commander
High Inquisitor
Senior Lieutenant
Lieutenant
Questioner
Legionairre
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White Tower
The White Tower has withstood the march of time, maintaining its
traditions and power throughout the ages and even over the Breaking
of the World. Centered in Tar Valon, the group consists of Aes Sedai
and their Warders, and exist to fight the Dark One and his minions,
and to help the world maintain order.
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Restrictions:
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No evil aligned characters. Must be level 18 or higher.
Females of any class. Males must not be single classed
mages, clerics, or druids, or MT's that include only
combinations of these three. Any Ogier may join, regardless
of class. Renegades with good alignment welcome.
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Banner: The Flame of Tar Valon centered in a spiral of seven colors.
Enemies: Darkfriends, Chosen, Seanchan, Black Orchid, Whitecloak, Shaido
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Aes Sedai:
Amyrlin Seat
Keeper of the Chronicles
Aes Sedai / Ajahs |
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Warders:
Master of Combat
Warders
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Asha'man
In recent years, a Black Tower has been formed to contrast the White
Tower in the battle against the Dark One. The Asha'man of the Black
Tower get their name from a term in the Old Tongue meaning a defender
of truth and justice for all. The Asha'man try to ignore the curse
of insanity associated with male channelers, and battle evil against
all odds.
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Restrictions:
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No evil aligned characters. Non MT's must pass a quest to
join. Males must not be single classed warriors, thieves,
or barbarians, or MT's that include only combinations of
these three. Females must not be single classed mages,
clerics, or druids, or MT's that include only combinations
of these three. Renegades of good alignmnet welcome.
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Banner: A tower standing against a white flame on a field of dark blue.
Enemies: Darkfriends, Shaido, Seanchan, Black Orchid, Chosen
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Structure:
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Asha'man
Dedicated
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Taar'dad
The Taar'dad are an Aiel clan, and stand against the Dark One. While
their intentions are good, their ways seem strange to the civilized
world, and they are often mistaken as enemy. Recently, the Taar'dad
have taken to an effort to remove the Shaido from attacking the
civilized lands.
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Restrictions:
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No evil aligned characters. Any class allowed. Renegades
of good alignment welcome.
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Banner: Two crossed spears behind a golden dragon on a field of red.
Enemies: Darkfriends, Chosen, Shaido, Black Orchid, Seanchan
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Structure:
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Chief
Wise One
Maiden of the Spear / Water Seeker / Red Shield
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Shaido
The Shaido are an Aiel clan that gained much notoriety when they
came across the Spine of the World and attacked civilized lands such
as Cairhein. Now they stand against the cities and kingdoms west of
the Aiel Waste, and perhaps serve a greater, more sinister purpose.
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Restrictions:
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No good aligned characters. Must pass a quest to join.
Any class allowed. Renegades of evil alignment welcome.
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Banner: A black viper emblazoned on a red crescent moon.
Enemies: White Tower, Whitecloaks, Taardad, Ashaman, Black Orchid
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Structure:
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Chief
Wise One
Maiden of the Spear / Night Spear / Black Eye
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Seanchan
The Seanchan come from a distant land to the west, and come from a long
historical background and rich social heritage. The Seanchan have a very
complex social order, and recently have begun to conquer lands in the
east, surprisingly close to cities such as Tan'chico and New Manetheren.
Their purpose here seems complete domination and enslavement of Channelers,
particularly Aes Sedai.
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Restrictions:
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No good aligned characters. Any class allowed, although
those in high position may not be single classed mages,
clerics, or druids, or MT's that include only combinations
of these three; in addition, anyone in the clan of these
single classed mages, clerics, or druids, or MT's that
include only combinations of these three will be treated
as tools and weapons by the leaders of the clan.
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Banner: A golden hawk in flight clutching three lightning bolts in a white box on a wide field of blue.
Enemies: White Tower, Ashaman, Chosen, Darkfriends, Taardad
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Structure:
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High Lord / High Lady
Voice of the Blood
Seeker for Truth
Deathwatch Guard
Warrior
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Chosen
This group is composed of Channelers who went over to the Dark One
in return for the promise of immortality. They are a group of powerful
spellcasters, and petition the help of Shades and Dreadlords of the
world to serve in their war against the Light.
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Restrictions:
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No good aligned characters. Non MT's must pass a quest
to join. No single classed warriors, thieves, or barbarians,
or MT's that include only combinations of these three. Any
Shade may join, regardless of class. Renegades with evil
alignment welcome.
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Banner: A raven perched on a black tower on a field of red.
Enemies: White Tower, Ashaman, Taardad, Seanchan, Whitecloaks
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Structure:
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All are Chosen, and the clan is run by a council of Chosen.
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Band of the Red Hand
The Band of the Red Hand originated when times were harsh, near the
Breaking of the World. The clan was founded to face the hordes of
monsters that appeared when the Breaking occured. The clan stands to
protect the innocent farmers and peasants from monster attacks. These
days, the clan is a stomping ground for young adventurers, where they
can work together to explore and defend the world, and earn a name
among the heroes of the land.
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Restrictions:
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Must be under level 20 to belong to the clan.
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Banner: A red handprint against a field of white embroidered with gold.
Enemies: None
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Structure:
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General
Soldier
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Atha'an Miere
The Atha'an Miere, or more commonly the people of the sea, live most of
their lives on the sea and dislike going any great distance from the ocean.
Relatively little is known of their customs, giving rise to an air of
exotic mystery and often to fanciful tales. Most trade in the world is
carried by seafolk ships, which include the fastest by far and most of the
largest, and they are considered by the inhabitants of port cities to be
bargainers who outstrip the more widely known Domani. As survival at sea
often depends on instant obedience, it is no surprise that the Atha'an Miere
stick strictly to their hierarchy. The Mistress of the Ships has a level of
authority any shorebound king or queen would envy, yet she is also elected,
for life, by the council of senior Wavemistresses. The position of Master of
the Blades is held by a man who may or may not be the husband of the
Mistress of The Ships. His responsibilities are the defense and the trade of
the Sea Folk.
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Restrictions:
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Requirements for the Atha'an Miere are as follows: No Evil
aligned characters are allowed, Females with at least one
casting or halfcasting class may apply, Males with at least one
fighting, or half casting class may apply. All Ogier are allowed
to apply regardless of class. It is recommended that only transed
and multied players apply, but It is within the Mistress of The
Ship's power to allow a lower level player to join. To Become
Atha'an Miere one must pass a rigorous test of their abilities
to prove their worth.
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Banner: A cresting blue ocean wave meeting a cloud before the
horizon of dawn.
Enemies: Any and all who deign to follow the path of Evil.
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A MUD based on Robert Jordan's Wheel of Time series. With roleplaying encouraged through
guilds, clans, clanwars, holywars and throne wars. Experience the Wheel of Time world in a
whole new way: in an Age ravaged by the Last Battle. The time lace has been broken, the barrier
between dream and reality shattered. Weaves. Clans. Crafting. Huge World. Free Online Role Playing Game or commonly called RPG. The most unique Free Online RPG set in the Wheel of Time world.
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